UtilityStack Assets
A UtilityStack Labs brand

Game-ready stylized 3D asset production

Useful props.
Believable construction.

Cohesive environment assets with purposeful silhouettes, coordinated PBR materials and attention to the parts players see up close.

Featured work / Cleaning Crew

25 designs. One visual world.

Cleaning carts, floor equipment, hand tools, storage and service-area props share a teal, cream and safety-yellow palette. Construction, contact points, interiors and wear were reviewed alongside the overall presentation.

Stylized Cleaning Crew equipment arranged in an Unreal service-area scene
Cleaning Crew — environment presentationApproved Unreal Engine render. Floors, walls and lighting are presentation support, not additional prop designs.
Stocked teal cleaning cart with bucket, wringer, shelves, handles and caster wheels
Stocked cleaning cartCoordinated tools and storage, with visible wheel supports and practical component relationships.
Wet-dry vacuum shown from front, rear and underside with hose, latches and wheel mounts
Wet/dry vacuum — multiple sidesHose and wand, rear hardware and underside ground-contact construction.
Opened utility cabinet and detailed sink basin rendered from Blender sources
Cabinet and service sinkBlender source views showing the cabinet interior and sink-basin detail.
Cleaning-tool rack mounting and clip construction in Unreal
Tool rack — attachment detailClose views of mounting and tool-retention construction.

The complete Cleaning Crew lineup

Overview of all 25 Cleaning Crew prop designs, including carts, machines, cabinet, sink and hand tools
Exactly 25 unique designs. Poses and component pieces are not counted as extra assets. Static props: no cleaning gameplay, appliance controls or animation.

Production & delivery

From editable source to real-time presentation.

Blender / FBX / GLB

Editable Blender sources, UV-mapped portable geometry and texture/material delivery. Cleaning Crew sources and exports were reviewed against the approved artwork.

Unreal Engine

Unreal 5.8.3 project presentation and runtime verification, with coordinated materials and an all-pack overview.

Unity / URP

Native prefabs, URP materials, static colliders and overview scene. Fresh-import and Editor Play Mode checks in Unity 6000.3.24f1 / URP 17.3 on Windows / Direct3D12.

These are verified project capabilities, not universal platform certification. Built-In/HDRP, mobile, VR and reduced-detail LODs are not claimed. Unreal 5.8.3 editor shutdown may still crash due to a confirmed external engine cleanup defect.

Workflow transparency: Codex AI assistance was used for Blender geometry, materials, textures and export authoring, plus engine integration and validation tooling. Human owner direction, iterative inspection of actual rendered views and final visual approval guided the result.

UtilityStack Assets / UtilityStack Labs

Contact & support

For portfolio and product-support questions: support@utilitystacklabs.com

This page showcases approved work. It does not provide source downloads or imply that a marketplace listing is live.